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titleTopic Info Meeting

If you plan on doing your Bachelor's or Master's thesis/P1/P2 with COSY,

we invite you visit the current semester's COSY seminar (u:find link):

  • (official, non-COSY specific kick-off: Mon   09:45-11:15 HS1)
  • Mon    Mo 11:30-14:45 SR2Mo   PC4
  • Mon    11:30-14:45 SR2Mo  SR9
  • Mon  13.01  11:30-14:45 SR2

For an actual agreement on supervision, please attend the next topic discussion session for SoSe 2025:

When: March 2025, date and time to be determined
Where: TBD

Please prepare yourself for this session:

  • Read the topic descriptions and pick at least 2 topics that spark your interest

  • Write down your associations and assumptions about the topics (e.g. your interests, research questions and methods that come to mind). Ideally, take a first look at the available literature.

     → The better your preparation, the greater the likelihood that we can optimally supervise you (Lächeln)

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  • PC4
  • Final submission: Mon end of day (online)


1. COSY Research Areas

Human-Computer Interaction (HCI) and IoT/energy

Computer Networks and Alternative Social Media

  • Human Factors and Interaction Design of ICTs
  • Usability, Usable Security, User Research, (Participatory) ideation and iterative prototyping
  • Social Computing, Technology and the cultural domain - “Culture over IP”
  • Ubiquitous and mobile HCI
  • Computer Supported Cooperative World - Social Computing/Social Informatics, Cooperative Systems
  • Energy data interoperability
  • Smart home IoT integration
  • Computer Networks --- design, operation, and use
  • Internet of Things

Human-Computer Interaction (HCI)

Computer Networks and Alternative Social Media

  • Human Factors and Interaction Design of ICTs
  • Usability, Usable Security, User Research, (Participatory) ideation and iterative prototyping
  • Social Computing, Technology and the cultural domain - “Culture over IP”
  • Ubiquitous and mobile HCI
  • Computer Supported Cooperative World - Social Computing/Social Informatics, Cooperative Systems
  • Computer Networks --- design, operation, and use
  • Internet of Things, Internet of People
  • Decentralization
  • NEW: Federated Online Social Networks (Fediverse and Mastodon)


If you are interested in "Praktika" or Bachelor/Master-Theses in the Area of Human-Computer Interaction (HCI), please contact:

Oliver Hödl (oliver.hoedl@univie.ac.at)

Florian Güldenpfennig (florian.gueldenpfennig@univie.ac.at(I currently don't have any availability.)look in the list 2. (a) below and contact the respected supervisor.

If you are interested in "Praktika" or Bachelor/Master-Theses in the Area of Networks and Network Security, please contact:

Albert Rafetseder (albert.rafetseder(at)univie.ac.at) or

Paul Fuxjäger (paul.fuxjaeger(at)univie.ac.at).

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2. Current COSY-Thesis/Praktikum-Topics

Inhalt
minLevel3

 

a. Topics with an HCI-related or IoT/energy-related focus


Smart Subtitles App: Opera.Guru - available

Opera.Guru is an application suite to provide subtitles for live opera performances. (see www.opera.guru for details) The existing application contains a web-based frontend and smartphone app (Android/iOS) and a web-based CMS. The task of this thesis is to add new funcionality and improve existing ones. The goal of this extension is to use the Opera.Guru application suite for events other than opera and to access new user groups as well as new application scenarios. Basic programming skills and knowledge with mobile, web and server applications are recommended. The work for this thesis will include a user study to evaluate the web app.

See the project's website for further information and finished theses about opera.guru.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at) and Oliver Hödl (oliver.hoedl@univie.ac.at) and  and describe why you are interested in the project and your prior experience.


EDDIE - European Distributed Data Infrastructure for Energy - https://www.eddie.energy - available
There is an increasing need for energy-related technological innovation. Concerning computer science, more and more energy data-based services emerge within and beyond the energy sector, enabled by technological advance as well as the continuous revision of European legislation. COSY will be As part of the Horizon Europe project EDDIE (https://www.eddie.energy), COSY is involved in the design, development and evaluation of new energy-related software services, which are data-driven and human-centred to target and support customers in the best possible way. Possible research activities for the resulting prototypes (e.g., smartphone apps, smart IoT devices) range from soft- and hardware development to user research to support the social acceptance of new energy technologies and increase participation of consumers in energy-related services. The concrete topic depends on the current progress of this research at COSY as well as the abilities and interests of the candidate.
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl (oliver.hoedl@univie.ac.at) or Florian Güldenpfennig (florian.gueldenpfennig@univieand Nikolas Zechner (nikolas.zechner@univie.ac.at) and describe why you are interested in the topic and your prior experience.


Smart Home integration of EDDIE/AIIDA and openHAB or Home Assistant - available
The task of this topic is the integration of energy consumption and production data shared through EDDIE (European Distributed Data Infrastructure for Energy, https://eddie.energy) on smart home platforms such as openHAB or Home Assistant. The focus will be realtime energy data provided by a smart meter through EDDIE's interface AIIDA (Administrative Interface for In-house Data Access).
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Nikolas Zechner (nikolas.zechner@univie.ac.
User Interface Design for EDDIE https://eddie.energy/ - assigned
We are looking for a committed student with an affinity for design or web design who would like to accompany the EDDIE project described above as part of a bachelor's or master's thesis or practicum with a focus on user interface design. In the described project a number of user interfaces will be created, for example, a market place for offering a variety of digital services. In order to contribute to the sustainable success of the project, the student should contribute to the design, analysis and evaluation of these interfaces. Interested persons should work independently and enjoy design: e.g. wireframes, user interface design guidelines, visual design.
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Florian Güldenpfennig (florian.gueldenpfennig@univie.ac.at) and describe why you are interested in the topic and your prior experience.


User Interface Design for EDDIE https://eddie.energy/ - assigned
We are looking for a committed student with an affinity for design or web design who would like to accompany the EDDIE project described above as part of a bachelor's or master's thesis or practicum with a focus on user interface design. In the described project a number of user interfaces will be created, for example, a market place for offering a variety of digital services. In order to contribute to the sustainable success of the project, the student should contribute to the design, analysis and evaluation of these interfaces. Interested persons should work independently and enjoy design: e.g. wireframes, user interface design guidelines, visual design
Designing Tangible Interfaces and Interactive Systems with Lego bricks - available
Bricks, in particular Lego, are - apart from being a toy - diversly and beneficially used because of their tangible and modular nature that offers a haptic experience and wideranging applicability, e.g., for design, creative thinking or idea finding. However, there is also rich potential to develop interactive brick-built models or turn pure tangible models into interactive systems. One particular useful example is The Playel, which is a Lego Grand Piano turned into a fully MIDI-compliant keyboard. Working on this topic does not require any musical background or special electronic skills, but certainly interest in (re-)building Lego brick models, tinkering and embedded systems (e.g., Arduino, RaspberryPi).
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl Florian Güldenpfennig (oliverflorian.hoedl@univiegueldenpfennig@univie.ac.at) and describe why you are interested in the topic and your prior experience.


Neue digitale Musikinstrumente und musikalische Interaktionsformen 
Designing Tangible Interfaces and Interactive Systems with Lego bricks available

Die Elektrifizierung der Gitarre und der Synthesizer haben vor hundert bzw. fünfzig Jahren die Musik drastisch verändert. Heute sind es digitale und mobile Technologien aller Art von Smartphones, über Mikrocomputer bis hin zur Sensortechnik und künstlicher Intelligenz, die Musik, das Musikmachen und den Musikkonsum verändern. Dazu gehören neue digitale Musikinstrumente und Klangwelten genauso wie neue Interaktionsformen in der Live-Musik, die das Publikum mit den Musikern "vernetzen". Aufbauend auf unsere Forschungsprojekte Breaking The Wall (https://www.piglab.org/breakingthewall) und Sparkling Instruments (http://www.piglab.org/sparkling-instruments) sowie Music Participation (http://www.musicparticipation.com/) bieten sich viele Möglichkeiten für Bachelor- und Masterarbeiten sowie Praktika (P1 und P2) für alle Musik- und Computer-Interessierten.

Wenn Sie sich für dieses Thema im Rahmen Ihrer Bachelor- oder Masterarbeit oder auch Praktika (P1, P2) interessieren, informieren Sie sich bitte über die beiden oben genannten Projekte auf den jeweiligen Seiten und kontaktieren Sie Oliver Hödl (oliver.hoedl@univie.ac.at). Ergänzen Sie bitte in Ihrer Anfrage warum Sie dieses Thema interessiert, welchen Bereich Sie konkret untersuchen möchten und welche fachlichen Kenntnisse Sie dabei mitbringen.
Design Cards To Go Web App - available

Design or method cards are an approach to find inspiration and promote innovation, to think about user needs, behaviour and interaction, to seek for sustainability and to enable gamification and playfulness. The Design Cards To Go Web App (https://designcards.cosy.univie.ac.at/) is a web-based application to provide card sets online. Currently, the app implements the TMAP Design Cards for the design of technology-mediated audience participation in live music. This topic can be done as Bachelor thesis or Praktika (P1, P2).

Bricks, in particular Lego, are - apart from being a toy - diversly and beneficially used because of their tangible and modular nature that offers a haptic experience and wideranging applicability, e.g., for design, creative thinking or idea finding. However, there is also rich potential to develop interactive brick-built models or turn pure tangible models into interactive systems. One particular useful example is The Playel (Scientific articlePerformance video), which is a Lego Grand Piano turned into a fully MIDI-compliant keyboard. Working on this topic does not require any musical background or special electronic skills, but certainly interest in (re-)building Lego brick models, tinkering and embedded systems (e.g., Arduino, RaspberryPi). The concrete topic depends on the current progress of this research at COSY as well as the abilities and interests of the candidate.
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the topic and your prior experience.


If you're interested, please contact and describe why you are interested in the project and your prior experience.
Neue digitale Musikinstrumente und musikalische Interaktionsformen - not available

Die Elektrifizierung der Gitarre und der Synthesizer haben vor hundert bzw. fünfzig Jahren die Musik drastisch verändert. Heute sind es digitale und mobile Technologien aller Art von Smartphones, über Mikrocomputer bis hin zur Sensortechnik und künstlicher Intelligenz, die Musik, das Musikmachen und den Musikkonsum verändern. Dazu gehören neue digitale Musikinstrumente und Klangwelten genauso wie neue Interaktionsformen in der Live-Musik, die das Publikum mit den Musikern "vernetzen". Aufbauend auf unsere Forschungsprojekte Breaking The Wall (https://www.piglab.org/breakingthewall) und Sparkling Instruments (http://www.piglab.org/sparkling-instruments) sowie Music Participation (http://www.musicparticipation.com/) bieten sich viele Möglichkeiten für Bachelor- und Masterarbeiten sowie Praktika (P1 und P2) für alle Musik- und Computer-Interessierten.

Wenn Sie sich für dieses Thema im Rahmen Ihrer Bachelor- oder Masterarbeit oder auch Praktika (P1, P2) interessieren, informieren Sie sich bitte über die beiden oben genannten Projekte auf den jeweiligen Seiten und kontaktieren Sie Oliver Hödl (oliver.hoedl@univie.ac.at). Ergänzen Sie bitte in Ihrer Anfrage warum Sie dieses Thema interessiert, welchen Bereich Sie konkret untersuchen möchten und welche fachlichen Kenntnisse Sie dabei mitbringen.


Design Cards To Go Web App - not available

Design or method cards are an approach to find inspiration and promote innovation, to think about user needs, behaviour and interaction, to seek for sustainability and to enable gamification and playfulness. The Design Cards To Go Web App (https://designcards.cosy.univie.ac.at/) is a web-based application to provide card sets online. Currently, the app implements the TMAP Design Cards for the design of technology-mediated audience participation in live music. This topic can be done as Bachelor thesis or Praktika (P1, P2)

STEAM Learning - Using music instruments for new learning concepts in STEM education - available
STEAM is an acronym that combines STEM fields (Science, Technology, Engineering and Maths) with arts and humanities (the "A" in STEAM). The topics around STEAM learning can be hardware-focused such as in the research project Sparkling Instruments (http://www.piglab.org/sparkling-instruments) or software-based. In any way you are working on the development and evaluation of novel concepts for STEAM learning in the context of our research project in this area

.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the project and your prior experience.


Wenn Sie sich für dieses Thema im Rahmen Ihrer Bachelor- oder Masterarbeit oder auch Praktika interessieren, kontaktieren Sie bitte und ergänzen Sie warum Sie dieses Thema interessiert, welchen Bereich Sie konkret untersuchen möchten und welche fachlichen Kenntnisse Sie dabei mitbringen
Digitalisierung im Ballsaal 
STEAM Learning - Using music instruments for new learning concepts in STEM education available

Die Wiener Ballsaison ist nicht nur einzigartig und ein besonderes Erlebnis für alle Besucher, sondern auch ein wichtiger Faktor für den Tourismus, die Wirtschaft und das Image der Stadt Wien. Egal ob auf großen oder kleinen Bällen, im Vordergrund stehen Musik, Tanz und Unterhaltung in eleganter Atmosphäre. Doch auch in den Ballsaal hat auch nach über hundert Jahren die digitale Technik Einzug gehalten. Seien es die Smartphones der Besucher, große Bildschirme auf den Gängen, komplexe Lichtshows oder Barcode-Scanner am Eingang statt der herkömmlichen Eintrittskarte. Die Ballbesucher tanzen und unterhalten sich nicht mehr ausschließlich, sondern posten die schönsten Eindrücke online in diversen sozialen Medien. Am Charakter eines Balles selbst hat sich nun nicht viel geändert. Aber die Möglichkeiten zur Kommunikation, Interaktion und letztendlich Unterhaltung in diesem Rahmen sind mehr geworden. Das wirft unmittelbar Fragen auf: Wie können digitale Systeme im Rahmen eines Balles genutzt oder weiterentwickelt werden und welchen Bedarf gibt es? Die konkreten Fragestellungen für eine Abschlussarbeit in diesem Themenkomplex sind vielseitig und können sowohl technischer als auch gestalterischer Natur sein.

STEAM is an acronym that combines STEM fields (Science, Technology, Engineering and Maths) with arts and humanities (the "A" in STEAM). The topics around STEAM learning can be hardware-focused such as in the research project Sparkling Instruments (http://www.piglab.org/sparkling-instruments) or software-based such as in the research project muco (https://cts.wien/projects/muco/). In any way you are working on the development and evaluation of novel concepts for STEAM learning in the context of our research project in this area. The concrete topic depends on the current progress of this research at COSY as well as the abilities and interests of the candidate.
If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the project and your prior experience.


Exploring different Data Visualisations for Energy Monitors (P1, P2, Bachelor Thesis, Master Thesis) - assigned

Energy data has become increasingly accessible since the widespread introduction of smart meters. In the future, we will see more and more apps displaying this energy data from private households to support sustainable saving behaviors, among other things. This data can be presented in various ways, from classic line charts (see Figure 1) to playful visualizations that illustrate energy consumption (e.g. Figure 2). Additionally, it makes sense to display other data, such as how much electricity was consumed in the past, how much is likely to be consumed in the future, the costs associated with it, or even how much energy the neighbor is using, to encourage energy savings through a form of competition. The goal of this project is to implement a selection of engaging visualizations to gather feedback on what potential users think about them.
To achieve this goal, three steps are necessary:

  1. a brief research into different visualization possibilities for inspiration (e.g., by reading the paper linked below)
  2. implementation of a selection of visualizations using dummy data, and
  3. creating a survey with screenshots of the visualizations, which we will then send to students at the University of Vienna.

Figure 1: Very basic visualisation of some test data as a line graph

Figure 2: Playful approach to visualising energy data. Different kind of images represent different levels of energy consumption from good (left) to poor (right)

Resources

- Paper: "Visualisation in energy eco-feedback systems: A systematic review of good practice", https://www.sciencedirect.com/science/article/pii/S1364032122003537

 If you are interested in this topic, please contact florian.gueldenpfennig@univie.ac.at

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