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Digital Game-based Learning and Long-term Engagement

Over the last years game-based learning and gamified learning environments have become respected means of teaching, in particular in project- and challenge-based teaching and learning. At the same time it is doubtful how such digital learning experiences can be inclusive for different target audiences (e.g. by addressing all genders) how they can sustain engagement with the learning contents, and what the points are where people disengage from learning with game-based technologies. This master thesis looks at these questions by implementing and evaluating a game-based learning intervention, which addresses these problems.

App development and/or game development skills are needed for this thesis.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.
eParticipation


Beyond the "Moral Machine"

Die am MIT betriebene "Moral Machine" (http://moralmachine.mit.edu/) ist eine Plattform zur publikumswirksamen Diskussion ethischer Dilemmata in der IKT, z.B. im Kontext von autonomen Fahrzeugen. Im Rahmen des Projekts PANDORA (https://cosy.cs.univie.ac.at/research/projects/project/271/) werden verwandte Fragestellungen vor dem erweiterten Horizont der langfristigen gesellschaftlichen Entwicklung und im Hinblick auf das zugrundeliegende Menschenbild erforscht, um so aus der Disziplin der Informatik heraus den Diskurs über eine nachhaltige IKT aktiv zu gestalten. In dieser Arbeit soll, basierend auf einer detaillierten Analyse der Moral Machine, hierzu eine web-basierte Plattform entstehen, die deren Konzept im Hinblick auf Fragestellungen aus der philosophischen Anthropologie erweitertIm Rahmen der Entwicklung hin zu einer "Hochgeschwindigkeitsdemokratie" arbeiten wir an einer eParticipation-Plattform mit, die zur vermehrten Einbindung interessierter BürgerInnen in politische, insbesondere parlamentarische Prozesse führen soll. Das Spektrum reicht dabei von Ideenfindungsprozessen bis hin zur Kommentierung von Gesetzesvorlagen. Besonders interessant sind dabei Konzepte zur nachhaltigen Beteiligung und zur Überwindung der Schwelle zwischen physischer und Online-Diskussion.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at) and Christian Löw (christian.loew@univie.ac.at) and describe why you are interested in the project and your related technical and philosophical experience.


Mobile CoCoVis: Visualizing Multi-Sensorial Time Series Data on a Smartphone Screen - open

The CoConUT project (http://coconut.cosy.wien) features smartphone apps which collect sensor data (location, speed, noise, nearby Bluetooth devices, heart rate, etc.) for each participant during mobile field studies. Result is a time series which shows information about the context and possibly interesting events the field study participants encountered („Why did the participant slow down on the corner?“, „Why were so many people present nearby during this time period?“, etc.). The data sets hereby consist of sensor data collected during a field study on the participants' smartphones. These time series data should be visualized in the smartphone app itself and enriched by meaningful analyses to enable exploration and potentially reasoning. Focus hereby lies on the visualization for small device screens (smartphone / tablet).

Requirements: You have already attended either the Vis and/or the HCI lecture and had good grades. You are fit in Android programming. You don't shy away from statistics.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).

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