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Digital Game-based Learning and Long-term Engagement

Over the last years game-based learning and gamified learning environments have become respected means of teaching, in particular in project- and challenge-based teaching and learning. At the same time it is doubtful how such digital learning experiences can be inclusive for different target audiences (e.g. by addressing all genders) how they can sustain engagement with the learning contents, and what the points are where people disengage from learning with game-based technologies. This master thesis looks at these questions by implementing and evaluating a game-based learning intervention, which addresses these problems.

App development and/or game development skills are needed for this thesis.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.
Learning Modules for Using Digital Music Instruments in STEM Education

In the Sparkling Instruments projects a method of project-based teaching was developed, where across a series of workshops students built digital music instruments to further music literacy and knowledge in STEM subjects. The thesis is concerned with turning the insights of the project into tangible small learning modules for secondary school teaching.

This topic requires an interest in or prior experience with didactics and creating learning materials. Knowledge of electronics and digital music making is beneficial.

More information about the project: http://www.piglab.org/sparkling-instruments

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.
New Learning Materials for Understanding the Societal Impact of Internet of Things Technologies

The project COMPASS aims at exploring how to navigate the vast opportunity space of IoT towards creating applications that are valuable, meaningful, empowering and trustworthy, maximize their utility and reflect responsible innovation. It provides the foundations to make a significant first step towards developing tools for business to create such technology, for policy makers to develop the necessary legislative environment, and for research to fill the knowledge gaps and define future agendas accordingly. This thesis looks at how the insights from of the project can be turned into new learning materials for university education and continuing education of university lectures. This topic requires a strong interest in or prior experience with didactics and creating learning materials and an understanding of Internet of Things devices.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


eParticipation

Im Rahmen der Entwicklung hin zu einer "Hochgeschwindigkeitsdemokratie" arbeiten wir an einer eParticipation-Plattform mit, die zur vermehrten Einbindung interessierter BürgerInnen in politische, insbesondere parlamentarische Prozesse führen soll. Das Spektrum reicht dabei von Ideenfindungsprozessen bis hin zur Kommentierung von Gesetzesvorlagen. Besonders interessant sind dabei Konzepte zur nachhaltigen Beteiligung und zur Überwindung der Schwelle zwischen physischer und Online-Diskussion.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at)

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Promiscuous Mode for the ESP8266

The ESP8266 offers an interesting WiFi-enabled small-scale embedded platform. Your task is to extend the MicroPython firmware available for it to enable its wireless interface's promiscuous mode. This lets an ESP8266 act as a passive WiFi sensing and measurement device. Based on your implementation, you design a distributed experiment with multiple devices that makes use of your new feature, e.g. track WiFi beacons from smartphones across geographical areas in a privacy-preserving manner (paper).

If you're interested, please contact Albert Rafetseder (albert.rafetseder@univie.ac.at)


Resource Allocation and Licensing in Wireless Networks

Radio channels capacity is a key resource to operate wireless networks. Therefore, mobile operators spend a lot of money to obtain licenses to use radio

If you're interested, please contact Stephan Wirsing (stephan.wirsing@univie.ac.at)