Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

eParticipation

Im Rahmen der Entwicklung hin zu einer "Hochgeschwindigkeitsdemokratie" arbeiten wir an einer eParticipation-Plattform mit, die zur vermehrten Einbindung interessierter BürgerInnen in politische, insbesondere parlamentarische Prozesse führen soll. Das Spektrum reicht dabei von Ideenfindungsprozessen bis hin zur Kommentierung von Gesetzesvorlagen. Besonders interessant sind dabei Konzepte zur nachhaltigen Beteiligung und zur Überwindung der Schwelle zwischen physischer und Online-Diskussion.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at)


Mobile CoCoVis: Visualizing Multi-Sensorial Time Series Data on a Smartphone Screen -
vergeben
open

The CoConUT project (http://coconut.cosy.wien) features smartphone apps which collect sensor data (location, speed, noise, nearby Bluetooth devices, heart rate, etc.) for each participant during mobile field studies. Result is a time series which shows information about the context and possibly interesting events the field study participants encountered („Why did the participant slow down on the corner?“, „Why were so many people present nearby during this time period?“, etc.). The data sets hereby consist of sensor data collected during a field study on the participants' smartphones. These time series data should be visualized in a web the smartphone app itself and enriched by meaningful analyses to enable exploration and potentially reasoning. Focus hereby lies on the visualization for small device screens (smartphone / tablet).

Requirements: You have already attended either the Vis and/or the HCI lecture and had good grades. You are fit in Android programming. You don't shy away from statistics.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).
Mobile CoCoVis: Visualizing Multi-Sensorial Time Series Data on a Smartphone Screen - offen

The CoConUT project (http://coconut.cosy.wien) features smartphone apps which collect sensor data (location, speed, noise, nearby Bluetooth devices, heart rate, etc.) for each participant during mobile field studies. Result is a time series which shows information about the context and possibly interesting events the field study participants encountered („Why did the participant slow down on the corner?“, „Why were so many people present nearby during this time period?“, etc.). The data sets hereby consist of sensor data collected during a field study on the participants' smartphones. These time series data should be visualized in the smartphone app itself and enriched by meaningful analyses to enable exploration and potentially reasoning. Focus hereby lies on the visualization for small device screens (smartphone / tablet).

Requirements: You have already attended either the Vis and/or the HCI lecture and had good grades. You are fit in Android programming. You don't shy away from statistics.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).
Inspecting Human Errors on the Go - vergeben

While being on the move the error rate for smartphone usage presumably is higher. But which kinds of errors occur and when do they occur? Do they occur at home, at one's workplace, while being in transit? Is there a difference whether the user is stressed or relaxed? This thesis will explore the aforementioned questions for a specific usage scenario. For example by means of an enhanced Open Source keyboard for Android a deeper look at typing errors on the go could be made. Several other scenarios are possible: mobile security (e.g. while entering the locking pattern), navigation, and so on.

Requirements: You are fit in Android programming. You don't shy away from statistics.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).
Engineering Context and Activities by Quantitative and Qualitative Aspects - offen

There are several frameworks which try to automatically assess the context and activity of the user (e.g. the Google Activity framework), but automatically detecting current context and activity remain a challenge. One possibility is to ask the user via notifications and obtain contextual data on a subjective basis, which is highly obtrusive, but quite correct. Another way is using Machine Learning or heuristics to determine the circumstances by automatically evaluating data on the smartphone itself.

In this work, you will explore options to assess information about the user's context and activities.

Requirements: You are fit in Android programming. You don't shy away from statistics. This preferably is either a P1/P2 or master thesis topic, but it's also possible to take this as an highly ambitious bachelor thesis topic.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).


The CoConUT toolkit ("Context Collection for non-stationary User Testing" - http://coconut.cosy.wien) is a framework for supporting short-term mobile field studies, e.g. usability tests on smartphones in realistic environments. It features several apps and wearables which collect quantitative and qualitative data about surrounding context and human behavior directly in the field.
The framework is constantly growing and supports an increasing amount of field test scenarios. If you are interested in Android App development, building wearables and sensing devices and run field test usability and user experience studies, this could be your thesis!
Potential topics could be:
  • Visualisization and analysis of the gathered time-series data (visualization / statistics / potentially mathematics)
  • Enhancing the sensing and recording capabilities of the CoConUT app (Android development / hardware tinkering)
  • Inspecting interesting use cases with CoConUT-ical capabilities (conducting HCI field tests for prototypical use cases)
  • Adding long-term recording capabilities to the CoConUT app (Android development)
  • ... and many more things!
Regulating Stress via HRV Monitoring - Adaptive Meditation App - (not sure yet whether this topic will be offered this term)
In our fast paced society it sometimes is hard to find a peaceful moment. Meditation and self-regulation apps can hereby help to focus on the present moment and regulate oneself by the help of technology. In this work an existing meditation app will be enhanced to incorporate HRV (heart rate variability) measurements into the meditation praxis. Before, during and after a meditation HRV data is gathered via a chestbelt to assess the user's stress level. According to the stress level (on a daily, weekly, monthly... base) the app will be adapted (suggestions, meditations, etc.) and the user will get useful feedback for self-regulation.

Requirements: You have already attended the HCI lecture and had good grades. You are fit in Android programming. You don't shy away from statistics.

Regulating Stress via HRV Monitoring - Adaptive Meditation App - vergeben
In our fast paced society it sometimes is hard to find a peaceful moment. Meditation and self-regulation apps can hereby help to focus on the present moment and regulate oneself by the help of technology. In this work an existing meditation app will be enhanced to incorporate HRV (heart rate variability) measurements into the meditation praxis. Before, during and after a meditation HRV data is gathered via a chestbelt to assess the user's stress level. According to the stress level (on a daily, weekly, monthly... base) the app will be adapted (suggestions, meditations, etc.) and the user will get useful feedback for self-regulation.

Requirements: You have already attended the HCI lecture and had good grades. You are fit in Android programming. You don't shy away from statistics.

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).
Enhancing the Capabilities of a Mobile Field Study Toolkit - offen

This is an umbrella topic for several works potentially possible in the scope of the CoConUT framework. If you're interested in working on the project, or have some great ideas yourself, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).

Serious Gaming in Mental e-Health - vergeben

Diese Bachelorarbeit ist eine Zusammenarbeit mit einem Studierenden der klinischen Psychologie. Gegenstand ist die Entwicklung und Evaluation einer Smartphone-Applikation, die mithilfe einer Kombination verschiedener psychologisch erprobter Methoden die mentale Gesundheit bei Jugendlichen und jungen Erwachsenen verbessern soll. Während der klinisch-psychologische Teil der Bachelorarbeit sich mit den klinisch-psychologischen Konzepten und der Durchführung der Evaluation auseinandersetzt, wird der informatische Teil die Entwicklung eines motivationalen Konzeptes (Serious Gaming) und die Umsetzung der App mittels eines User Centered Design Cycles umfassen. In einem iterativen soll die Usability der App schrittweise verbessert werden, sodass am Ende des gemeinsamen Aufwandes ein funktionierender App-Prototyp steht.

Voraussetzungen: HCI-Vorlesung muss besucht worden sein, Kenntnisse in Programmierung für Android erforderlich

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).

...