Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

SANDRA - Das sprechende Schlagzeug

The current prototype of the SANDRA project is implemented as a display mounted inside a real bass drum. The display is powered by a Raspberry Pi mini computer that runs a Python program for the visualization. It is connected to the drum kit controller via an Arduino microcontroller that handles the communication using the MIDI standard. Several “sets” containing different visualizations can be selected using a custom interface that is also showing the current set number to the drummer. The visualizations are hard coded into the software at this point.

Further work will include making the software more modular to enable the drummer to easily create new visualizations and sets. A communication form between the Raspberry Pi and the microcontroller will be needed to update its functionalities without having to flash the ROM for every change in the sets. The hardware may also be updated to be redundant as a measure of fault tolerance.

To work within this project is possible as theses (bachelor or master) or praktika (P1 or P2) which can be discussed with the supervisor. Further information is available on the project's website.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the project and your prior experience.


Virtual classrooms in Physics Education

Virtual learning environments using cutting-edge technologies such as augmented and virtual reality promise to be the future of remote and online learning. This master thesis casts a critical look at both the technical and pedagogical feasibility of such solutions. An innovative approach to virtual classrooms in physics education is designed in a process with stakeholders (teachers, learners, policy makers), prototypically implemented and evaluated to outline guidelines for future learning technology in this space.

Experience in developing AR or VR applications is needed.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


Digital Tools to further Critical Thinking and Democratic Empowerment among Youth

Recently, the openness of the Internet has been blamed for the rise of populist, anti-democratic tendencies. It is hard to deny that, as an open medium equally accessible to all, the Internet enables all kinds of hate speech, fake news, conspiracy theories and manipulative writing. Most famously, the filter bubble phenomenon is said to have had massive impact on recent democratic decisions like BREXIT and the US presidential election. The main question this thesis (and for society and science) is: How can we use a free and open Internet to counteract these tendencies? How can the Internet be used to promote more self-reflective, critical engagement and support democracy, transparency and equal rights for everybody, instead of hampering and restricting these ideas? This thesis’ goal is to explore digital tools and strategies that use the unique structure of the Internet to further youths’ critical reflection and thus advance openness and promote democracy in order to counter narrow-minded, authoritarian and segregative tendencies in society.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


Digital Game-based Learning and Long-term Engagement

Over the last years game-based learning and gamified learning environments have become respected means of teaching, in particular in project- and challenge-based teaching and learning. At the same time it is doubtful how such digital learning experiences can be inclusive for different target audiences (e.g. by addressing all genders) how they can sustain engagement with the learning contents, and what the points are where people disengage from learning with game-based technologies. This master thesis looks at these questions by implementing and evaluating a game-based learning intervention, which addresses these problems.

App development and/or game development skills are needed for this thesis.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


Learning Modules for Using Digital Music Instruments in STEM Education

In the Sparkling Instruments projects a method of project-based teaching was developed, where across a series of workshops students built digital music instruments to further music literacy and knowledge in STEM subjects. The thesis is concerned with turning the insights of the project into tangible small learning modules for secondary school teaching.

This topic requires an interest in or prior experience with didactics and creating learning materials. Knowledge of electronics and digital music making is beneficial.

More information about the project: http://www.piglab.org/sparkling-instruments

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


New Learning Materials for Understanding the Societal Impact of Internet of Things Technologies

The project COMPASS aims at exploring how to navigate the vast opportunity space of IoT towards creating applications that are valuable, meaningful, empowering and trustworthy, maximize their utility and reflect responsible innovation. It provides the foundations to make a significant first step towards developing tools for business to create such technology, for policy makers to develop the necessary legislative environment, and for research to fill the knowledge gaps and define future agendas accordingly. This thesis looks at how the insights from of the project can be turned into new learning materials for university education and continuing education of university lectures. This topic requires a strong interest in or prior experience with didactics and creating learning materials and an understanding of Internet of Things devices.

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and Fares Kayali (fares.kayali@univie.ac.at) and describe why you are interested in the project and your prior experience.


eParticipation

Im Rahmen der Entwicklung hin zu einer "Hochgeschwindigkeitsdemokratie" arbeiten wir an einer eParticipation-Plattform mit, die zur vermehrten Einbindung interessierter BürgerInnen in politische, insbesondere parlamentarische Prozesse führen soll. Das Spektrum reicht dabei von Ideenfindungsprozessen bis hin zur Kommentierung von Gesetzesvorlagen. Besonders interessant sind dabei Konzepte zur nachhaltigen Beteiligung und zur Überwindung der Schwelle zwischen physischer und Online-Diskussion.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at)

...

Enhancing the Capabilities of a Mobile Field Study Toolkit - open
The CoConUT toolkit ("Context Collection for non-stationary User Testing" - http://coconut.cosy.wien) is a framework for supporting short-term mobile field studies, e.g. usability tests on smartphones in realistic environments. It features several apps and wearables which collect quantitative and qualitative data about surrounding context and human behavior directly in the field.

The framework is constantly growing and supports an increasing amount of field test scenarios. If you are interested in Android App development, building wearables and sensing devices and run field test usability and user experience studies, this could be your thesis!

Potential topics could be:
  • Visualisization and analysis of the gathered time-series data (visualization / statistics / potentially mathematics)
  • Enhancing the sensing and recording capabilities of the CoConUT app (Android development / hardware tinkering)
  • Inspecting interesting use cases with CoConUT-ical capabilities (conducting HCI field tests for prototypical use cases)
  • Adding long-term recording capabilities to the CoConUT app (Android development)
  • ... and many more things!

This is an umbrella topic for several works potentially possible in the scope of the CoConUT framework. If you're interested in working on the project, or have some great ideas yourself, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).


Serious Gaming in Mental e-Health -
offen
vergeben

Diese Bachelorarbeit ist eine Zusammenarbeit mit einem Studierenden der klinischen Psychologie. Gegenstand ist die Entwicklung und Evaluation einer Smartphone-Applikation, die mithilfe einer Kombination verschiedener psychologisch erprobter Methoden die mentale Gesundheit bei Jugendlichen und jungen Erwachsenen verbessern soll. Während der klinisch-psychologische Teil der Bachelorarbeit sich mit den klinisch-psychologischen Konzepten und der Durchführung der Evaluation auseinandersetzt, wird der informatische Teil die Entwicklung eines motivationalen Konzeptes (Serious Gaming) und die Umsetzung der App mittels eines User Centered Design Cycles umfassen. In einem iterativen soll die Usability der App schrittweise verbessert werden, sodass am Ende des gemeinsamen Aufwandes ein funktionierender App-Prototyp steht.

Voraussetzungen: HCI-Vorlesung muss besucht worden sein, Kenntnisse in Programmierung für Android erforderlich

If you're interested, please contact Svenja Schröder (Svenja.schroeder@univie.ac.at).

...