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Smart Subtitles App: Opera.Guru - available

Opera.Guru is an application suite to provide subtitles for live opera performances. (see www.opera.guru for details) The existing application contains a web-based frontend and smartphone app (Android/iOS) and a web-based CMS. The task of this thesis is to add new funcionality and improve existing ones. The goal of this extension is to use the Opera.Guru application suite for events other than opera and to access new user groups as well as new application scenarios. Basic programming skills and knowledge with mobile, web and server applications are recommended. The work for this thesis will include a user study to evaluate the web app.

See the project's website for further information and finished theses about opera.guru.

If you're interested, please contact Peter Reichl (peter.reichl@univie.ac.at) and Oliver Hödl (oliver.hoedl@univie.ac.at) and  and describe why you are interested in the project and your prior experience.

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EDDIE - European Distributed Data Infrastructure for Energy - available
There is an increasing need for energy-related technological innovation. Concerning computer science, more and more energy data-based services emerge within and beyond the energy sector, enabled by technological advance as well as the continuous revision of European legislation. COSY will be involved in the design, development and evaluation of new energy-related software services, which are data-driven and human-centred to target and support customers in the best possible way. Possible research activities for the resulting prototypes (e.g., smartphone apps, smart IoT devices) range from soft- and hardware development to user research to support the social acceptance of new energy technologies and increase participation of consumers in energy-related services.
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl (oliver.hoedl@univie.ac.at) or Florian Güldenpfennig (florian.gueldenpfennig@univie.ac.at) and describe why you are interested in the topic and your prior experience.

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Designing Tangible Interfaces and Interactive Systems with Lego bricks - available
Bricks, in particular Lego, are - apart from being a toy - diversly and beneficially used because of their tangible and modular nature that offers a haptic experience and wideranging applicability, e.g., for design, creative thinking or idea finding. However, there is also rich potential to develop interactive brick-built models or turn pure tangible models into interactive systems. One particular useful example is The Playel (Scientific articlePerformance video), which is a Lego Grand Piano turned into a fully MIDI-compliant keyboard. Working on this topic does not require any musical background or special electronic skills, but certainly interest in (re-)building Lego brick models, tinkering and embedded systems (e.g., Arduino, RaspberryPi).
If you're interested in this topic for your master thesis, bachelor thesis or practicum (P1, P2), please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the topic and your prior experience.

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Neue digitale Musikinstrumente und musikalische Interaktionsformen - available

Die Elektrifizierung der Gitarre und der Synthesizer haben vor hundert bzw. fünfzig Jahren die Musik drastisch verändert. Heute sind es digitale und mobile Technologien aller Art von Smartphones, über Mikrocomputer bis hin zur Sensortechnik und künstlicher Intelligenz, die Musik, das Musikmachen und den Musikkonsum verändern. Dazu gehören neue digitale Musikinstrumente und Klangwelten genauso wie neue Interaktionsformen in der Live-Musik, die das Publikum mit den Musikern "vernetzen". Aufbauend auf unsere Forschungsprojekte Breaking The Wall (https://www.piglab.org/breakingthewall) und Sparkling Instruments (http://www.piglab.org/sparkling-instruments) sowie Music Participation (http://www.musicparticipation.com/) bieten sich viele Möglichkeiten für Bachelor- und Masterarbeiten sowie Praktika (P1 und P2) für alle Musik- und Computer-Interessierten.

Wenn Sie sich für dieses Thema im Rahmen Ihrer Bachelor- oder Masterarbeit oder auch Praktika (P1, P2) interessieren, informieren Sie sich bitte über die beiden oben genannten Projekte auf den jeweiligen Seiten und kontaktieren Sie Oliver Hödl (oliver.hoedl@univie.ac.at). Ergänzen Sie bitte in Ihrer Anfrage warum Sie dieses Thema interessiert, welchen Bereich Sie konkret untersuchen möchten und welche fachlichen Kenntnisse Sie dabei mitbringen.


 
Design Cards To Go Web App -
not available

Design or method cards are an approach to find inspiration and promote innovation, to think about user needs, behaviour and interaction, to seek for sustainability and to enable gamification and playfulness. The Design Cards To Go Web App (https://designcards.cosy.univie.ac.at/) is a web-based application to provide card sets online. Currently, the app implements the TMAP Design Cards for the design of technology-mediated audience participation in live music. This topic can be done as Bachelor thesis or Praktika (P1, P2).

If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the project and your prior experience.

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Wenn Sie sich für dieses Thema im Rahmen Ihrer Bachelor- oder Masterarbeit oder auch Praktika interessieren, kontaktieren Sie bitte Oliver Hödl (oliver.hoedl@univie.ac.at) und ergänzen Sie warum Sie dieses Thema interessiert, welchen Bereich Sie konkret untersuchen möchten und welche fachlichen Kenntnisse Sie dabei mitbringen
STEAM Learning - Using music instruments for new learning concepts in STEM education - available
STEAM is an acronym that combines STEM fields (Science, Technology, Engineering and Maths) with arts and humanities (the "A" in STEAM). The topics around STEAM learning can be hardware-focused such as in the research project Sparkling Instruments (http://www.piglab.org/sparkling-instruments) or software-based. In any way you are working on the development and evaluation of novel concepts for STEAM learning in the context of our research project in this area.
If you're interested, please contact Oliver Hödl (oliver.hoedl@univie.ac.at) and describe why you are interested in the project and your prior experience.
Digitalisierung im Ballsaal - available

Die Wiener Ballsaison ist nicht nur einzigartig und ein besonderes Erlebnis für alle Besucher, sondern auch ein wichtiger Faktor für den Tourismus, die Wirtschaft und das Image der Stadt Wien. Egal ob auf großen oder kleinen Bällen, im Vordergrund stehen Musik, Tanz und Unterhaltung in eleganter Atmosphäre. Doch auch in den Ballsaal hat auch nach über hundert Jahren die digitale Technik Einzug gehalten. Seien es die Smartphones der Besucher, große Bildschirme auf den Gängen, komplexe Lichtshows oder Barcode-Scanner am Eingang statt der herkömmlichen Eintrittskarte. Die Ballbesucher tanzen und unterhalten sich nicht mehr ausschließlich, sondern posten die schönsten Eindrücke online in diversen sozialen Medien. Am Charakter eines Balles selbst hat sich nun nicht viel geändert. Aber die Möglichkeiten zur Kommunikation, Interaktion und letztendlich Unterhaltung in diesem Rahmen sind mehr geworden. Das wirft unmittelbar Fragen auf: Wie können digitale Systeme im Rahmen eines Balles genutzt oder weiterentwickelt werden und welchen Bedarf gibt es? Die konkreten Fragestellungen für eine Abschlussarbeit in diesem Themenkomplex sind vielseitig und können sowohl technischer als auch gestalterischer Natur sein.

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Exploring different Data Visualisations for Energy Monitors (P1, P2, Bachelor Thesis, Master Thesis) - assigned

Energy data has become increasingly accessible since the widespread introduction of smart meters. In the future, we will see more and more apps displaying this energy data from private households to support sustainable saving behaviors, among other things. This data can be presented in various ways, from classic line charts (see Figure 1) to playful visualizations that illustrate energy consumption (e.g. Figure 2). Additionally, it makes sense to display other data, such as how much electricity was consumed in the past, how much is likely to be consumed in the future, the costs associated with it, or even how much energy the neighbor is using, to encourage energy savings through a form of competition. The goal of this project is to implement a selection of engaging visualizations to gather feedback on what potential users think about them.
To achieve this goal, three steps are necessary:

  1. a brief research into different visualization possibilities for inspiration (e.g., by reading the paper linked below)
  2. implementation of a selection of visualizations using dummy data, and
  3. creating a survey with screenshots of the visualizations, which we will then send to students at the University of Vienna.

Figure 1: Very basic visualisation of some test data as a line graph

Figure 2: Playful approach to visualising energy data. Different kind of images represent different levels of energy consumption from good (left) to poor (right)

Resources

- Paper: "Visualisation in energy eco-feedback systems: A systematic review of good practice", https://www.sciencedirect.com/science/article/pii/S1364032122003537

 If you are interested in this topic, please contact florian.gueldenpfennig@univie.ac.at

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